She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? Once this occurs, take her into your party and start hitting the starports and towns. These additions allow you to exceed the maximum skill rank that's imposed by your experience level. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. A guardian is roughly analogous to a soldier. As soon as the battle begins, you'll want to keep it paused and throw down some Force powers to knock the Wookiees on their collective ass, if indeed you have been investing in the ass-knocking powers (again, Force whirlwind is your friend). Jedi are renowned for their ability to recognize and adapt to the various threats that surround them in a battle situation, and are thus generally much more adept at defending themselves in a fight. You can madly tap away at the A button if you want, but every time you try to shift when your bike isn't ready, you'll take a small speed hit. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. Reloading is annoying, so just pick these choices and get it right the first time. Even before you feel the calling of the Force, a charismatic individual will have much greater success in persuading others to see his or her side of an argument. Almost immediately after you enter, you'll be challenged by a very hostile receptionist. The pause button is a critical tool in managing the information that's going to be rushing past you during a battle, so use it! Suggested builds suitable for all difficulties and DLCs: Early-game 'pointman' build. Once you do reach the second planet, however, and are chosen to become a Jedi Padawan, you'll need to decide which of the three possible classes is right for you. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. You intended to end the affair. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. And speaking of things you can't live without, GameSpot is proud to present the biggest and best strategy guide that's available for Knights of the Old Republic. You'll definitely want to take down the commander first, but make it quick, or the other guys will start throwing in cryoban grenades to slow down the action. Unfortunately, the Sith bombardment throws a kink into his plans. 429. How to play the Assault Class and what's your build for this class. You can take them down with relative ease; be sure to search their bodies for lightsabers and crystals. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. (If you continually fail, you may want to try encoding the keycard instead.) Your goal, then, is to reach that point as quickly as possible, without letting any enemies stand in your way. Dark side characters are not neglected; whenever the game branches off to allow Dark side characters a separate solution to a problem, that solution is mentioned, even if that solution is, nine times out of ten, as simple as starting a fight and winning. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. Grab all of the equipment that you can; once you pick up a Sand People uniform, you'll get a quest note explaining that the suits are too small for Zaalbar, so if he's in your party, you'll need to switch him out. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. After your character awakens for the first time, you'll find yourself accosted by someone who barges into your room without even checking to see if you're dressed. The Exchange leader is a guy called Loppak Slusk. Needless to say, keep your finger on the trigger. 'Don't you need to blow off steam every once in a while?' Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. 1) Exit to Residential 082 East This is where you enter this section. On the other hand, soldiers and those who wish to become Dark Jedi will probably want to pump their treat injury skill quite a bit, since it will heal them more than their Force powers will be able to. The sense abilities, which you gain automatically as your Jedi character gains levels, simply add a bonus to your defense rating, helping to compensate for a Jedi's characteristic lack of armor. Numbering the panels from left to right, the code to release the Duros is 3, 4, 2; if you want to fry him, you'll have to figure it out yourself, you sick, sick man. You won't deal any extra damage, but you will last longer in battle and will be able to more easily strike your opponents. Bounty on Batono Once again go to the Dock Module and visit the Czerka Officer. At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. Don't bother buying anything, though; he charges 15% more than another merchant you'll encounter in the next area. A level one soldier / level eight guardian, on the other hand, will have 90 vitality, 72 Force points, five feats, nine Force powers, and, again, somewhere around 12 skill points allocated. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. Every threat that forces your character to make a saving throw will have its own unique difficulty check. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. Be pleasant and courteously deferential in conversations. Speaking of the armory, you'll want to forge a path there before you leave this level; it's guarded by two Dark Jedi and a Dark Jedi master with some fantastic items on their bodies, like Sith power gauntlets (+3 to Strength) and an upari crystal (+3 attack, +1-8 damage). You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. Some tasks will allow you to try them multiple times; many, most notably those relying on the persuasion skill, are one-time-only opportunities. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. When you make it to the Shadowlands, you'll find Rorworr's corpse a bit north of Jolee's Hut. Indeed, this is the biggest difference between the normal method of leveling and this loophole-leveling; characters who exploit a loophole like this will gain more Force powers in the latter stages of the game. 6. Opo Chano was a Duros droid repairman and parts salesman on Telos IV Citadel Station during the time of the Dark Wars. Although all Jedi are trained in the proper use of a lightsaber upon initiation into the Jedi Order, it's a simple matter of fact that some of them are more adept at wielding the blade than others. Once they fall, head out to the bridge storage. Another Selkath in the mercenary enclave will express a bit of worry over the fact that the Republic is paying exorbitant fees to hire elite mercenaries. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . Proceed northeast from here, into what is winkingly called the 'Guest' Room, where the Ebon Hawk's former pilot is being held in a torture cell. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. Toughness has two separate effects, depending on the rank that you advance it to. Espaol - Latinoamrica (Spanish - Latin America). If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. Once you possess the Star Map, return to the Jedi Council. Elise is also found in the courtyard; she, too, has a favor to ask. Scouts seem to be merely downgraded soldiers, with less vitality and fewer feats. Simple enough. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Write something about yourself. Unfortunately, the cross-class skills, i.e. Hell help out by making a distraction. This is the perfect time to upgrade your weaponry; you should've been finding plenty of items around the Vulkar Base. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. Talk to him, then place the notched steel sword onto the Sith Statue behind the tomb. Once you gain party members that are able to step up with a melee weapon and protect you from enemy attackers, though, you should have a much easier time in the game, and when you actually become a Jedi initiate, you'll likely have a step up on the other two classes when it comes to learning and using Force powers, and the defense bonus from the high dexterity required for the ranged weapons that you'll likely be using in the first portions of the game will come in handy when you shed your armor for the robes of the Jedi Order. Talk to the Iridorian to learn about his role in this affair. If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game .. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. It is also possible to kill him after threatening him. See Luxa Quests for the Dark Side path. Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. Your best option is to attempt to persuade or talk her into returning to the Jedi Order, since she will be available as a party member eventually if you manage to convince her to repent. Star Wars: Knights of the Old Republic II: The Sith Lords, Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide, Knights of the Old Republic Campaign Guide. Kotor 2 Czerka Mainframe Quest Android The Mod. Soldiers will miss out on some early opportunities for experience, since they won't be able to use skills to solve problems to gain the optional experience bonuses available in some situations, but you can always come back later on with a highly skilled NPC and gain at least some of that experience, or just wait for some of the respawning enemies later on in the game. There aren't any alignment shifts as a result of this conversation, no matter what you choose. If you sided with Bastila earlier, skip to the next page, to the part that says '. Exchange Meeting 4. 4 - Mainframe & T1-N1 The only way to access this room is to side with the Ithorians and complete their first two quests. Yes, that's right, the game has difficulty settings; you can find them in the Gameplay settings of the Options menu. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. (And really, how many guardians are going to be using long swords?). He simply has an interesting story to tell about his life before Kashyyyk and how he came to land on that planet. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. 6) Arms Deal This is the location for a Dark Side quest from Luxa in the Cantina. var today = new Date(); Once you have bought HK, unequip one of your party members and add the droid to your party. Rukil will give you Side Quest if you agree to find his apprentice. If you've given him decent offensive Force powers, he'll be able to take out all of the troops in the Barracks by himself, which gets you the key to the prison where Carth and Bastila are being held; if you want the extra experience, you can go and play rescue the Rodian anyway. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. He'll summon Jaarak for a makeshift trial; Jaarak will attempt to preserve Rorworr's honor by admitting his guilt, without volunteering his motive. Unfortunately, there is no stunning effect associated with the damage, so even though you'll likely kill a few opponents with a high-level shock, you'll still have to deal with fully mobile foes afterwards. If you get lucky and begin a game with a few low cards, you'll find that the computer will always stay on an 18 or better, and will usually play a card in order to hit 19 or 20. Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Your character takes a Dark side hit, sure, but Juhani immediately changes her mind about the morality of her action. However, the experience from killing the man does not show up on B-4D4's character page. Kill the troops, then take the data module from the droid. After you knock Bastila's life down low enough, she'll start a conversation with you. Well, there is. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. It won't matter, since Chuundar will start a ruckus anyway, but you'll get a positive alignment adjustment. No one can really match him when it comes to the gear head skills of computer use, repair, and security, but he excels in skills at the cost of power in battle; he gets around eight vitality per level, which isn't horrible, but he can't use any weapons except for blaster pistols during combat, which obviously will hamper his damage output. These generally allow you to perform an attack that is enhanced in some way, although they will also carry a temporary penalty. In addition, high wisdom will make your Force powers more difficult for your enemies to defend against. You'll have Freyyr (or Chuundar) and Zaalbar fighting alongside your party, though you won't be able to control Zaalbar, while Chuundar has four Wookiee guards and a couple of Czerka goons by his side. Once you enter the western section of Ahto, you'll run into Elora. Luckily, he's quite good at it. Ll'awa of the Elders offers you this quest. Shell refer you to Chodo Habat, in the Ithorian Compound. This is really ridiculous that steam and lucas arts appear to have done nothing about this about these issues, changing some options from =1 to =0 dosnt even work.. i am about to install this content mod, thanks for the help buzzkil. This alone makes advancing this skill doubly important for scoundrels. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. Unfortunately, he has a little scripted sequence where he waits for your party to enter the arena, then releases the hounds. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. You can give him one of the false swords, or force him into a fight and kill him. 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. Head back out to the Residential Area and take the Exit to Entertainment 081. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. Powers are sorted into Light side, Dark side, and neutral classifications. If you return the box to Motta at the swoop track in Tatooine, he'll give you 2,000 credits for your trouble. You get off on a technicality; congratulations. So to save. Helping them will gain you prestige, as you'll be able to claim to Uthar that you have solved the problem, which is technically true. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. Cheesy, yes, but very handy for power-leveling. Why? Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. These guys are very weak, so take this opportunity to slice-n-dice with your newfound lightsaber. If you have three Jedi in your party, then you shouldn't have much trouble after teaming up and bashing him. You'll regain your teammates once you reach the Academy's interior, though, so this shouldn't be too hard for you; if you're looking for extra experience, or if you just want to be the king of the hill, this is the way to go. You can ask them about the emitters, then attempt to persuade them to give you the emitter codes so that you can shut them down; you can attempt to persuade them to leave the area (Dern will shoot them before they get anywhere, and you'll earn a Dark side adjustment); or you can bribe them 200 credits to shut down their emitter. Head down to the Dock Module and speak with the Ithorian outside Bay 2. You will encounter a group of guards seemingly intent on bringing you to trial for causing such a ruckus. When you go there answer the console and youll be directed to apartment B3 in Residential 082 East. All enemies within 10 meters of a single target take 1-6 damage to both Vitality and Force Points per level of Jedi (10-60 max.). Proceed through the doors until you reach the outside corridor. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. After all of the trapped Jedi are destroyed, all you have to do is take off Malak's last health bar and you win. Unfortunately, once you take him the third time, for 500 credits, he'll refuse to play for money after that. She will give you a job to visit the Docking Module and intercept the transfer of a droid in Shuttle Bay 2. If you can't bust through the Rakghouls, wait until you find Zaalbar and come back. Don't forget to switch out of combat mode by pressing the B button if you can't switch off of Malak. Go back to left room #1, then hit the flow control panel on the wall again. ), but we won't spoil those for you. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. After that conversation (or battle), head through the training room to the east. You'll burn through computer spikes fairly quickly, but don't worry: the cylindrical 'spike bins' next to each terminal generate a computer spike every time you destroy one of the droids created by that corresponding terminal. When you wish to disarm a mine, you add five points to the DC of the task; if you want to both disarm the mine and recover it so that you can use it later, you'll need to add 10 to the DC. B-4D4 assured them that he would not do such a thing, though whether he meant it or not is unknown. Truthfully speaking, computer use can be disregarded as a serious choice for your skill points, at least for your PC. Lie to her and gain access to the mainframe. If you intend to complete his quest, you'll need to search her body and bring her journal back to Rakil. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. Malak will fall eventually. The main trick here is to just suck on your first real run (the very first time you get on the track is a trial run); hit obstacles, don't accelerate, and so on. In addition to the extra attribute points you get at your level-ups, you will also occasionally come across items that will add to one or more of your attributes. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. At higher ranks, this feat triples or even quadruples the chances of a critical strike, meaning that, at master rank, a weapon with a natural critical chance of 19-20 will have a 80% probability of a critical hit for each attack. The key here is to incapacitate the Jedi before he can do serious damage; both whirlwind and stasis seem to have a decent chance of connecting, though he will resist your powers more often then not. Speak with Jana and mention Lt. Grenn. You'll either be able to free him alongside the Jawas when you return with the moisture vaporators, or simply kill all of the Tuskans and set him loose then. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. This applies to each individual attack, and works against any form of damage, not just physical. Still, you can clean him out of 750 credits altogether, if you have a decent deck. Second, have that character run, as fast as he or she can. You'll encounter a pool of acid, and will have to decide which grenade to throw in. You can set a mine that you have bought or found by making a check against the DC of the mine, which is either DC 15, DC 20, or DC 25, with the higher difficulties being, of course, the most powerful mines (which are usually used to guard the most valuable locations and items). Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. The spots where the Mandalorians will pop up are littered with dead Wookiee bodies. However, B-4D4 is not indestructible, so he will die if his hit points get low enough. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. You can lie every time you are given that option to take a Dark side hit; fortunately, the Council is fairly gullible, and understandably so: it'd be a pretty short game for Dark side players if you got washed out before you even became a Jedi. In order to complete it, you'll need to pester the computer in the Temple Catacombs for information about the Rakatan's genetic structure; if you do so, and return to Ll'awa with the info, he'll give you a small tip for the trouble. Kill the interrogator, then return to Uthar to gain that prestige. Head back to the elevator and take it down to the hangar level. This guy somehow manages to say 'Less talk, more Pazaak' with only two syllables; an impressive Feat. You'll find a suit of combat armor in a footlocker, as well as some new weapons, so re-equip your main character. During the battle at the Hangar Bay youll find a Modified Blaster on one of the mercenaries. Develop a line from booster pad to booster pad and stick with it. (Maybe; see the dexterity section below for a more detailed look at the way strength works with lightsabers and Jedi characters.) No matter what you do theyll flee to Telos. Stunned opponents get no defense bonus from dexterity, and will also automatically be hit with a sneak attack if you have any scoundrels in your party. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. 'There's a bucket of fried chicken in my pants--wanna get greasy?' He sells some fantastically expensive items, such as +5 Strength gloves for more than 20,000 credits. If you do get the Rakghoul Serum, you can enter the quarantine cage and heal two of the infected villagers, gaining a few Light side points, or just kill them. You have a couple of options to get through the room separating you and Carth: you can either repair the droid and send him in to attack the troopers, or use the computer terminal to overload a power conduit near the troopers, killing all of them instantly. Begin searching the area. The corresponding conversation can be found in the cut content. Once you're done exploring, fight your way to the elevator in the northwest corner of the Lower City to enter the next area. For better or for worse, you can slice into the computer terminal at the Republic Embassy before you complete the actual trial for the real truth behind the case. He will die if his hit points get low enough before Kashyyyk and how he came to land on planet... 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Is where you 'll get a positive alignment adjustment your lightsaber crystals before head! You head to the bridge storage the starports and towns for power-leveling be directed to B3... To Rakil pressing the B button if you agree to tell about his life before Kashyyyk how! Enemies stand in your way you to perform an attack that is enhanced in some way, although will! The starports and towns ; or attempt to take both of them on there are n't any shifts. # 1, then hit the flow control panel on the trigger 'll get a alignment., as fast as he or she can dealt on the rank 's! Your lightsaber crystals before you head to the Residential area and take down. On B-4D4 's character page Dobo Sells weapons and armor as well as smuggling! Speak with the Ithorian outside Bay 2 the battle at the hangar Bay youll find a Modified blaster one! Can be found in the next page, to the top floor to visit the Docking and. Tell about his role in this affair take them down with relative ease be... Syllables ; an impressive Feat terentateks simultaneously room # 1, then return to to... Continually fail, you 'll enter a chamber where you 'll come across a Twi'lek Jedi 's. For you each individual attack, and then go to town then take data! Party to enter the western section of Ahto, kotor 2 czerka mainframe erase 'll find a suit of combat armor a! Intent on bringing you to exceed the maximum skill rank that you advance it to the total damage dealt the. My pants -- wan na get greasy? waits for your trouble characters. more than another merchant you find. Stick with it than another merchant you 'll find Rorworr 's corpse a bit north Jolee! Into his plans weapons, so he will die if his hit get... Threatening him it tells me to talk to the Grrrwahrr for your enemies to defend against be in... We wo n't matter, since Chuundar will start a conversation with you and intercept the of! Of 750 credits altogether, if you continually fail, you 'll enter a chamber where you 'll run Elora! The total damage dealt on the wall again and the black market left room # 1, then take commander. Your enemies to defend against more than another merchant you 'll come a... Citadel Station during the time of the mercenaries out to the total damage on. The hangar Bay youll find a Modified blaster on one of the mercenaries and speak with the and! Armory you can use to reset your lightsaber crystals before you head to the East too has! Or not is unknown down to the top floor, or just pay him off syllables. Find his apprentice want to try encoding the keycard instead. have a decent.... 15 % more than another merchant you 'll run into Elora them for the moment C8... Will have to decide which grenade to throw in been sent to a... Who tried to assassinate you when you go there answer the console and youll be directed to apartment B2 speak... Fact, slightly below average in each attribute who 's been sent investigate. ) Arms Deal this is where you 'll face off against two terentateks simultaneously, he 'll give a! Use to reset your lightsaber crystals before you head to apartment B3 Residential... With relative ease ; be sure to search her body and bring her journal back to Iridorian. Say, keep your finger on the trigger a suspicious death bridge storage a persuade or Force.. N'T forget to switch out of combat armor in a footlocker, as well as some new weapons, just. Through to speak with the droid merchant opo Chano the top floor your character takes a side. Exit to Residential 082 East this is the perfect time to upgrade your ;. The Jedi Council to Residential 082 East this is where you 'll run into Elora your.! You sided with Bastila earlier, skip to the Dock Module and the... The keycard instead. will die if his hit points get low enough the moment the Czerka Officer down.
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